This game has been advertised for frustrated Simcity 4 players who got disappointed with SC13 and CO acknowledged that this genre was starving for a good game, but I don't understand the reason that CO devs came to the conclusion that the Simcity 4 playerbase would leave their mature game to play a mere city painter aimed for casual 9 years old kids. only to break all their great work in the next useless update įace it, there are several mods in the workshop that are worthy the prices CO charges to break them with some sort of useless random cosmetic update which I wouldn't pay a single cent for them. devs leaving the hard work of making this city painter a city simulator and bug fixes for modders.updates focused in useless cosmectic cash-grab expansions that breaks the game even further, which bugs aren't patched before releasing another useless update.Again, this is not even needed in the current game because the game provides no challenge at all due to the wrapped vision of devs/paradox that the Simcity 4 players are casual kids In Simcity 4, we can raise/lower the budget of the civic buildings separately, while in C:S is one slider for every building of said department. lack of consequences for lowering the budgets (no floods when it's raining in a city with low road budget).lack of difference between sunny and rainy weathers, day and night cycles if not pure aesthetic.it's impossible to build a true skyline without resorting on mods.no upraisings or another disaster beyond fire.citizens don't need to reach their job in order "to reach their jobs".no slums or poverty in C:S, only rich houses.C:S, by the other hand, in the same situation, it either keep buildings in the certain level to above or it gets instantly abandoned, it never get dilapidated Simcity 4 buildings gets dilapidated when we cut some fundings off or when we remove some services from said area, it get abandoned only in extreme cases. no region gameplay as the guy above stated.that money when we are about to bankrupt a city and that money when we lvl the city up.locked buildings and roads at very early game in order to grab our hands and don't let us ruin our cities.The soundtracks are too childish and similar to Simcity 2013, I'd rather leave them muted and play the SC4 mature sountracks in the background, at least it gives me the illusion I'm playing a serious game.4x4 unrealistic gamebreaking issue (this is by far the worst issue in the game since it's almost the same as 1x1 SC4 buildings).I'll put here the gamebreaking issues that prevents mature hardcore Simcity 4 players from playing this game: Leave that joke for an easy mode (vanilla) so casuals won't ruin our fun. Why would we leave a mature city simulator such as SC4 in exchange of a boring city painter made in 2015 that provides no challenge at all and treats us like we have some sort of mental ill? The way C:S grab our hands in the gameplay is offensive against every mature player. Cities: Skylines is exactly an overhyped Simcity 2013 with bigger maps (just like Dragon Ball Super is an overhyped Dragon Ball GT), the map size is the most noticeable difference between the two games since both games are aimed for casuals kids and lacks realism in their gameplay, but I give C:S some props because it didn't came with the idea of enforcing OVNIS on our cities with tiny buildings. As a former Simcity 4 player, I can say that what makes us avoid Cities: Skylines is the lack of realism, lack of depth in the simulation and lack of challenge.
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